For example, you could support Feature Level 9.1 and Feature Level 10.0 in your application. (2) You write your graphics system to scale across Feature Levels. This is probably sufficient for many applications, but this is rather limiting if you are trying to create a rich graphics experience such as those in games. (1) Your Windows Store application is written to only use Feature Level 9.1. You have three basic choices when dealing with this scenario:
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